homm5.git
18 months agoImplement ranged attacks
Hudd [Fri, 18 Jan 2019 00:19:17 +0000 (03:19 +0300)]
Implement ranged attacks

18 months agoImplement player controls
Hudd [Fri, 18 Jan 2019 00:18:41 +0000 (03:18 +0300)]
Implement player controls

18 months agoSort targets by distance
Hudd [Thu, 17 Jan 2019 17:50:27 +0000 (20:50 +0300)]
Sort targets by distance

(so that "AI" doesn't fly off to whatever farthest target)

18 months agoPrint initiative scale
Hudd [Thu, 17 Jan 2019 17:49:38 +0000 (20:49 +0300)]
Print initiative scale

It doesn't work like in H5, but just shows current values

18 months agoFix search algo
Hudd [Thu, 17 Jan 2019 17:49:15 +0000 (20:49 +0300)]
Fix search algo

18 months agoFix poison duration
Hudd [Thu, 17 Jan 2019 17:48:57 +0000 (20:48 +0300)]
Fix poison duration

18 months agoReset initiative on creature death
Hudd [Thu, 17 Jan 2019 17:48:24 +0000 (20:48 +0300)]
Reset initiative on creature death

18 months agoImplement movement
Hudd [Thu, 17 Jan 2019 17:06:15 +0000 (20:06 +0300)]
Implement movement

18 months agoCreate new repository
Hudd [Thu, 17 Jan 2019 15:13:11 +0000 (18:13 +0300)]
Create new repository

Suddenly I got a desire to implement my own HoMM-style game mechanics
(mix of III/IV/V)